You have an hour to help Dr. Frankenstein complete his experiment, or else the angry mob of villagers will stop you and cause mayhem for the doctor. Best of luck!
- 60 minutes
- 13+
- 8 people

CATCH-22 ESCAPE ROOMS
Will you and your group have what it takes to solve a Catch-22 situation? In 60 minutes you must prove your wits by solving puzzles, finding hidden clues and keys, and opening locks in hopes to conquer whatever task is at hand. You only have so long to escape. Keep your cool, think outside the box, and put your wits to the test in our challenging, immersive escape rooms.